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Patagonia Breakdown

Patagonia Walkthrough Layout Arena: Functionality Changed Skybox when button is pressed.  External Model Credits Stand in Clothes - Krymbaev Ski Lift - Sean Sepdham Beach House - jsgraphics Palm Trees - Unanchored-Studios

Gucci Breakdown

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 Gucci Walkthrough Texture Sheets It was my first time doing anything like this, I had a lot of fun but it was challenging. All the exporting and importing and applying into unity was much more time consuming than I originally thought it would be. Vases (4) I drew the patterns myself inspired by some real vases I found online. Couch Drew the pattern inspired by real couches. Fountain Lamp Drew pattern inspired by real lamps. Street Post Stool Legs Layout It took me a while to come up with a layout that was open and interesting but not too barren, in the end I wasn't able to get the scale and proportions quite right no matter how much I scaled down and rearranged things. There is definitely room for improvement that I can fix in the near future. Maze  Garden Functionality Added seating and portals in spatial that link between spaces. As well as a teleport at the end and start of the maze.  External Model Credits Hedges, Trees, Grass Textures, Pathway Textures, and Gucci Lo...

Spatial Whitebox Links

 Gucci In Progress Whitebox Patagonia In Progress Whitebox

Unity WhiteBox

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  Arena Beachonia UnityPackage

Blender 3.3 Chapter 5 - Chapter 6

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Chapter 5 video 2   Video Chapter 5 video 3 Video Chapter 5 video 4  video Chapter 5 video 5 video Chapter 6 video 6

Blender 3.3 Chapter 1 - Chapter 4

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 Chapter 1 video 3  Chapter 1 video 4 Chapter 1 video 5 Chapter 1 video 6 Chapter 2 video 8  Chapter 3 video 8 Chapter 4 video 8 Video

Gucci Asset Breakdown

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  Gucci Asset Breakdown Tentative